Sketches Color 3D GFX Other
Objective
I seek to further my career in the computer games industry by engaging in an ambitious AAA project on the PC or on a leading console system.
Experience
Monkeystone Games Dallas, TX 2002 – 2004
Artist - Senior Artist - Lead Artist (Red Faction) - Level Designer (Area 51)
Games developed:

Area 51 - PC, PS2, XBOX (Not yet released)
• Multiplayer level design
• Environment modeling, texturing, lighting.

Red Faction – Nokia N-gage.
• 3d modeling, texturing, level design, character animation, and interface art.
• 3D Studio Max scripting

Congo Cube – PC, Pocket PC.
• Background illustration, pixel art, 2d animation, interface art, promotional art, and logo design.

Accelerated Design & Technology Hagerstown, MD 1997-2001
Vice President of Technology
Webmaster
• Responsible for creating and maintaining layouts and graphics for company and client websites.
Education
Full Sail Real World Education Winter Park, FL March 2001- May 2002

Associate of Science in Computer Animation

Valedictorian
Advanced Achievement Award

Course Director’s Awards – Object Perspective; Fundamentals of Logo Animation

Skills
2D 3D
• Illustration and storyboarding
• Pixel art and animation
• Interface and menu graphics
• Concept art
• Modeling low or high polygon characters
• Rigging and animation
• Texturing, Shading, and Lighting.
• Level Design
** References are available upon request. **
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